#pragma once

#include "3DModels.h"
#include <list>


class CModelManager
{
private:
	char*   m_SchemaFile;
	std::list<CModel*> m_models;

public:
	CModelManager(void);
	~CModelManager(void);

private:
	CModel* FindModel(CString URI);

public:
	CModel* AddModel(CString URI);
	bool RemoveModel(CModel *model);
};

extern CModelManager gModelManager;